Post by Baka on Dec 18, 2007 0:36:26 GMT -5
(The basic idea came from FFX, but I wasn’t really pleased with the immature feel that X had. Therefore I thought I would make the story a bit darker. Please keep in mind that I purposefully left a lot of information out (i.e. the emperor's identity). I hoped this would strongly encourage other Rpers to step in and fill some of the roles. )
Plot/Storyline: [Please read this before posting in the RP) The setting is a 19th century-esque setting. Railways are common and airships are not out of place in the Alesian Empire
Brief history- (Twenty Years ago)
The land of Theyn was overrun by ferocious beasts which, despite the best efforts of the leading nations, continued to grow both in population and ferocity. Amidst the chaos, a young summoner(and his guardians) stepped forward and laid waste to the creatures, his control over the powerful spirits known as SOULS proving to be more of a match for the beasts. For his service to the land, the young man, Elrick, was granted the title of Grand Summoner and awarded a position of high regard in the three most powerful kingdoms of Alesia, Hennet, and Relse. For twenty years Theyn remained free from the creatures, until Elrick disappeared. It seemed the Grand Summoner and his guardians had simply vanished and with their disappearance, the monsters returned.
Present Day-
Theyn is being overrun by frightening beasts and (once again) despite the leading nations best effort they continue to grow in both quantity and ferocity. The people call for another Summoner to step forward and banish these creatures from the land and the summoners answer the call.
Alright folks, that’s the basic plot. From this point you may choose to be either a summoner or a guardian (see descriptions below) and your mission (should you choose to accept it) is to travel to the various temples, collecting new SOULS to aid you in battle against the ferocious beasts. This will be GM run campaign but anyone is welcome to join.
( PLEASE let me know if you're interested in this. If you would like to play a summoner or Guardian then go ahead and start posting, but if you wish to play a role [such as any of the royal families, a senator, etc.] Please PM/IM me.]
History of the Land:
The vast land of Theyn is home to several races and cultures, and has remained a constant battleground for the disputes of its people for generations.
The Powerhouse: The setting is 19th century-esque. Railways are common and airships are not out of place in the Alesian Empire. Muskets are employed in the army, but they also rely on martial weapons as well.
For well over 500 years, the Alesian Empire has held dominance over all of Theyn and kept the people in line with strict rules and harsh punishments. Despite its considerable size and military strength the Alesian Empire has yet to lay claim to the small Republic of Hennet and the Tiny Empire of Relse.
The Untouchables:
Located on the far eastern borders of Theyn, Hennet has managed to remain untouched by the Alesian Empire; this is largely due to Hennet’s monopolization of a vital power source known as PEIR. PEIR, an important core ingredient needed to operate most of the Alesian’s empire technology is also a key source of energy for the human beings of Theyn. Airships are rare but not unheard of in Hennet.
The Underdogs:
Located on Theyn’s southern border, Relse, the third leading nation, is fairly small but has managed to survive thanks to its strong willed people. The warriors of Relse are renowned throughout the land of Theyn as some of the greatest and have a strong hatred for the Alesian Empire and their reliance on technology. They remain indifferent towards Hennet, mainly because the latter is the primary source of energy, but are otherwise hostile to all other nations. The people of Relse wish only to be left alone. They, like the people of the Unclaimed Lands do not have airships or guns, they rely on the strength of martial weapons.
The Rest of em: The remaining area of Theyn is controlled by the Alesian empire but technically not a part of it and referred to as the UNCLAIMED LANDS.. Made up of small villages and towns the people of Theyn who do not belong to the three nations are generally uneducated and looked upon as peasants.
Class Descriptions:
The Summoner: In the enormous land of Theyn the life of a summoner is typically filled with sorrow and loss. A summoner is usually looked upon with fear by most and disdain by others. [Note* This is the general feeling held for summoners by the people of Theyn that DO NOT reside in the three leading nations.]The fear is held for the frightening power they maintain control over and the effect they have on the lives of people they come in contact with; it is rumored in the Unclaimed Lands that summoners bring death and destruction wherever they go, whether they mean to or not. In the three nations Summoners are usually treated like any other person. They aren’t really considered special until they start racking up some summons.
The powers of a Summoner are not something just anyone can learn; the ability must be with a summoner from birth. Summoners’ are the only known people who can cast magic without the use of PEIR. However, there is a tradeoff; a summoner gives up his/her physical stats for some serious magical power. A Summoner is well versed in both offensive and curative magic along with his/her ability to summon powerful SOULS to aid him/her in battle. Due to their low physical abilities, Summoners typically rely on their Guardian/Guardians for protection or brute force.
A summoner gains his/her SOUL’s by visiting Holy Temples and other Sacred Locations where they face the SOUL in battle. If victorious the SOUL relinquishes its spirit to the Summoner. From this point on the summoner has one of three choices:
1. This is the weakest way and it's basically accepting the SOUL’s power in the form of a crystal or jewel and summoning them...the summon will last at most 10-15 minutes, but it will unleash some seriously devastating attack. The only problem is the creature is not under the DIRECT control of the summoner, it will simply attack what he/she says attack. (similar to GF’s or summons in 7 and 9)
2. The Summoner can bond with the SOUL directly...like Yuna did and the summon will appear in a spirit like form to aid in battle. This is the second weakest form of summoning and the summon will stay around for at most an hour, but the summoner maintains COMPLETE control over the SOUL.
3. The last and strongest way to use a SOUL is to bond it to a guardian...this means that the guardian actually becomes the SOUL. When the Summoner calls the SOUL out the guardian goes through an extraordinarily painful procedure of turning into the SOUL. (NOTE* Only one SOUL may be bonded per guardian. However, one SOUL may be exchanged for another. [i.e. A guardian gives up SOUL A for SOUL B and SOUL A may bond with the summoner by means of option 1 or 2])
((If you plan on playing a summoner you may start off with at MOST one summon already acquired.
The Guardian: The Guardians bond themselves to the summoner, they are her/his warriors/companions/protectors. They generally have slightly enhanced speed, strength and healing capabilities due to their link with the summoner and the summoner’s magic. A summoner’s guardians are perhaps THE most important thing in his/her life. It is the Guardian that protects the Summoner and lays down his life for the Summoner and his/her cause.
The SOULS: (UNDER CONSTRUCTION) [If you have any suggestions for any other SOUL's please PM/IM me](Like in X it is possible for people to possess the same SOUL. Basically the SOUL gives a piece of its spirit to those it dictates worthy)
(Starting Summoners may Choose one of the following as their first summon)
Fenrir:Non-elemental
Megalith: Earth Elemental
Loki: Wind Elemental
Shiva: Ice Elemental
Bramah: Lightning Elemental
Efreet: Fire Elemental
(as of yet unnattainable, if you wish to pursue one PM me)
Leviathan :
Behemoth (Bahamut) :
Ziz:
Seraphim:
Cherubim:
(Expect the whole topic to be updated periodically
Plot/Storyline: [Please read this before posting in the RP) The setting is a 19th century-esque setting. Railways are common and airships are not out of place in the Alesian Empire
Brief history- (Twenty Years ago)
The land of Theyn was overrun by ferocious beasts which, despite the best efforts of the leading nations, continued to grow both in population and ferocity. Amidst the chaos, a young summoner(and his guardians) stepped forward and laid waste to the creatures, his control over the powerful spirits known as SOULS proving to be more of a match for the beasts. For his service to the land, the young man, Elrick, was granted the title of Grand Summoner and awarded a position of high regard in the three most powerful kingdoms of Alesia, Hennet, and Relse. For twenty years Theyn remained free from the creatures, until Elrick disappeared. It seemed the Grand Summoner and his guardians had simply vanished and with their disappearance, the monsters returned.
Present Day-
Theyn is being overrun by frightening beasts and (once again) despite the leading nations best effort they continue to grow in both quantity and ferocity. The people call for another Summoner to step forward and banish these creatures from the land and the summoners answer the call.
Alright folks, that’s the basic plot. From this point you may choose to be either a summoner or a guardian (see descriptions below) and your mission (should you choose to accept it) is to travel to the various temples, collecting new SOULS to aid you in battle against the ferocious beasts. This will be GM run campaign but anyone is welcome to join.
( PLEASE let me know if you're interested in this. If you would like to play a summoner or Guardian then go ahead and start posting, but if you wish to play a role [such as any of the royal families, a senator, etc.] Please PM/IM me.]
History of the Land:
The vast land of Theyn is home to several races and cultures, and has remained a constant battleground for the disputes of its people for generations.
The Powerhouse: The setting is 19th century-esque. Railways are common and airships are not out of place in the Alesian Empire. Muskets are employed in the army, but they also rely on martial weapons as well.
For well over 500 years, the Alesian Empire has held dominance over all of Theyn and kept the people in line with strict rules and harsh punishments. Despite its considerable size and military strength the Alesian Empire has yet to lay claim to the small Republic of Hennet and the Tiny Empire of Relse.
The Untouchables:
Located on the far eastern borders of Theyn, Hennet has managed to remain untouched by the Alesian Empire; this is largely due to Hennet’s monopolization of a vital power source known as PEIR. PEIR, an important core ingredient needed to operate most of the Alesian’s empire technology is also a key source of energy for the human beings of Theyn. Airships are rare but not unheard of in Hennet.
The Underdogs:
Located on Theyn’s southern border, Relse, the third leading nation, is fairly small but has managed to survive thanks to its strong willed people. The warriors of Relse are renowned throughout the land of Theyn as some of the greatest and have a strong hatred for the Alesian Empire and their reliance on technology. They remain indifferent towards Hennet, mainly because the latter is the primary source of energy, but are otherwise hostile to all other nations. The people of Relse wish only to be left alone. They, like the people of the Unclaimed Lands do not have airships or guns, they rely on the strength of martial weapons.
The Rest of em: The remaining area of Theyn is controlled by the Alesian empire but technically not a part of it and referred to as the UNCLAIMED LANDS.. Made up of small villages and towns the people of Theyn who do not belong to the three nations are generally uneducated and looked upon as peasants.
Class Descriptions:
The Summoner: In the enormous land of Theyn the life of a summoner is typically filled with sorrow and loss. A summoner is usually looked upon with fear by most and disdain by others. [Note* This is the general feeling held for summoners by the people of Theyn that DO NOT reside in the three leading nations.]The fear is held for the frightening power they maintain control over and the effect they have on the lives of people they come in contact with; it is rumored in the Unclaimed Lands that summoners bring death and destruction wherever they go, whether they mean to or not. In the three nations Summoners are usually treated like any other person. They aren’t really considered special until they start racking up some summons.
The powers of a Summoner are not something just anyone can learn; the ability must be with a summoner from birth. Summoners’ are the only known people who can cast magic without the use of PEIR. However, there is a tradeoff; a summoner gives up his/her physical stats for some serious magical power. A Summoner is well versed in both offensive and curative magic along with his/her ability to summon powerful SOULS to aid him/her in battle. Due to their low physical abilities, Summoners typically rely on their Guardian/Guardians for protection or brute force.
A summoner gains his/her SOUL’s by visiting Holy Temples and other Sacred Locations where they face the SOUL in battle. If victorious the SOUL relinquishes its spirit to the Summoner. From this point on the summoner has one of three choices:
1. This is the weakest way and it's basically accepting the SOUL’s power in the form of a crystal or jewel and summoning them...the summon will last at most 10-15 minutes, but it will unleash some seriously devastating attack. The only problem is the creature is not under the DIRECT control of the summoner, it will simply attack what he/she says attack. (similar to GF’s or summons in 7 and 9)
2. The Summoner can bond with the SOUL directly...like Yuna did and the summon will appear in a spirit like form to aid in battle. This is the second weakest form of summoning and the summon will stay around for at most an hour, but the summoner maintains COMPLETE control over the SOUL.
3. The last and strongest way to use a SOUL is to bond it to a guardian...this means that the guardian actually becomes the SOUL. When the Summoner calls the SOUL out the guardian goes through an extraordinarily painful procedure of turning into the SOUL. (NOTE* Only one SOUL may be bonded per guardian. However, one SOUL may be exchanged for another. [i.e. A guardian gives up SOUL A for SOUL B and SOUL A may bond with the summoner by means of option 1 or 2])
((If you plan on playing a summoner you may start off with at MOST one summon already acquired.
The Guardian: The Guardians bond themselves to the summoner, they are her/his warriors/companions/protectors. They generally have slightly enhanced speed, strength and healing capabilities due to their link with the summoner and the summoner’s magic. A summoner’s guardians are perhaps THE most important thing in his/her life. It is the Guardian that protects the Summoner and lays down his life for the Summoner and his/her cause.
The SOULS: (UNDER CONSTRUCTION) [If you have any suggestions for any other SOUL's please PM/IM me](Like in X it is possible for people to possess the same SOUL. Basically the SOUL gives a piece of its spirit to those it dictates worthy)
(Starting Summoners may Choose one of the following as their first summon)
Fenrir:Non-elemental
Megalith: Earth Elemental
Loki: Wind Elemental
Shiva: Ice Elemental
Bramah: Lightning Elemental
Efreet: Fire Elemental
(as of yet unnattainable, if you wish to pursue one PM me)
Leviathan :
Behemoth (Bahamut) :
Ziz:
Seraphim:
Cherubim:
(Expect the whole topic to be updated periodically